......
    

Phrasebook Index

A guide to the phrases allowed;   a lexicon of words; a   table of relations, and   of verbs.
What are phrases?  ; And descriptions?  ; Relations?  ; Verbs?  

......

Saying

Values , Names with articles , Say if and otherwise , Say one of , Paragraph control , Special characters , Fonts and visual effects , Some built-in texts , Saying lists of things , Group in and omit from lists , Lists of values 

Values

Making conditions true , Giving values temporary names , Changing stored values , Arithmetic , Enumerations , Truth states , Randomness , Tables , Sorting tables , Indexed text , Matching text , Replacing text , Casing of text , Lists , Length of lists , Reversing and rotating lists , Sorting lists , Use options , Relations , Functional programming , Files , Figures , Sound effects 

Control phrases

If and unless , While , Repeat , Changing the flow of loops , Deciding outcomes , Stop or go 

Actions, activities and rules

Trying actions , Action requirements , Stop or continue , Stored actions , Carrying out activities , Advanced activities , Following rules , Success and failure , Procedural manipulation 

Model world

Ending the story , Times of day , Durations , Timed events , Scenes , Timing of scenes , Player's identity and location , Moving and removing things , The map , Route-finding , The object tree , Score 

Understanding

Asking yes/no questions , The player's command , Changing the player's command , Scope and pronouns 

From the extension Kerkerkruip Dungeon Generation by Victor Gijsbers

Volume - Creating the Dungeon , Chapter - Approving the map , Section - Building a list of suitable rooms , Section - Scoring the suitable rooms , Section - Choosing a suitable room , Section - Placing a room at a specific location , Section - Placing a room next to another room , Section - Absolute distance , Section - Direction between rooms , Section - Number of surrounding rooms , Section - Whether a location is free , Section - What is the room at a location , Section - The x, y and z way , Section - Calling the routines , Section - Clearing all monsters , Section - Setting up the table , Section - Filling the table , Section - Putting monsters in rooms , Section - Filling the Table of Suitable Monsters , Section - Scoring the monsters , Book - Items and treasures 

From the extension Inform ATTACK by Victor Gijsbers

Volume - Inclusions, programming variables and tricks , Chapter - Saying things , Section - Out of game is fast , Chapter - Health , Chapter - Factions , Section - Deciding the order , Section - Main combat round routines , Section - Handling the combat round , Section - Having a reaction , Section - Running the combat , Chapter - Striking a blow , Chapter - Concentrating , Section - Blanking out the Tables , Chapter - The pressing relation , Section - Rulebook , Chapter - Second Stage - Choosing a Weapon , Chapter - Third Stage - Choosing an Action , Section - Making sure a weapon is always readied 

From the extension Kerkerkruip ATTACK Additions by Victor Gijsbers

Section - Perception , Section - Dexterity , Section - Willpower , Section - Setting up initial scores for the player 

From the extension Kerkerkruip Systems by Victor Gijsbers

Chapter - Powers , Chapter - Blindness , Chapter - Teleportation 

From the extension Kerkerkruip Locations by Victor Gijsbers

Chapter - Phantasmagoria , Chapter - Temple of Aite , Section - Beloved of Aite , Part - Special Rooms 

From the extension Kerkerkruip Items by Victor Gijsbers

Section - Ment 

From the extension Kerkerkruip Monsters by Victor Gijsbers

Section - Power , Section - Power , Chapter - Nameless Horror 

From the extension Plurality by Emily Short

Section 1 - Tracking Last Item , Section 2 - Verbs , Section 3 - Pronouns , Section 4 - Enumeration 

From the extension Basic Screen Effects by Emily Short

Section 1 - Spacing and Pausing 

Defined in the source


Saying

Values

 say "text"

 say "[sayable value]"

 say "[number]"

 say "[unicode character]"

 say "[number in words]"

 say "[time in words]"

 say "[s]"

Names with articles

 say "[a object]"

 say "[an object]"

 say "[A object]"

 say "[An object]"

 say "[the object]"

 say "[The object]"

Say if and otherwise

 say "[if a condition]"

 say "[unless a condition]"

 say "[otherwise/else if a condition]"

 say "[otherwise/else unless a condition]"

 say "[otherwise]"

 say "[else]"

 say "[end if]"

 say "[end unless]"

Say one of

 say "[one of]"

 say "[or]"

 say "[at random]"

 say "[purely at random]"

 say "[then at random]"

 say "[then purely at random]"

 say "[sticky random]"

 say "[as decreasingly likely outcomes]"

 say "[in random order]"

 say "[cycling]"

 say "[stopping]"

 say "[first time]"

 say "[only]"

Paragraph control

 say "[line break]"

 say "[no line break]"

 say "[conditional paragraph break]"

 say "[command clarification break]"

 say "[paragraph break]"

 say "[run paragraph on]"

 say "[run paragraph on with special look spacing]"

 if a paragraph break is pending:

Special characters

 say "[bracket]"

 say "[close bracket]"

 say "[apostrophe/']"

 say "[quotation mark]"

Fonts and visual effects

 say "[bold type]"

 say "[italic type]"

 say "[roman type]"

 say "[fixed letter spacing]"

 say "[variable letter spacing]"

 display the boxed quotation (text)

Some built-in texts

 say "[the/-- banner text]"

 say "[the/-- list of extension credits]"

 say "[the/-- complete list of extension credits]"

 say "[the/-- player's surroundings]"

Saying lists of things

 list the contents of (object)

 say "[contents of object]" 

 say "[the contents of object]" 

 say "[a list of description of objects]"

 say "[A list of description of objects]"

 say "[list of description of objects]"

 say "[the list of description of objects]"

 say "[The list of description of objects]"

 say "[is-are a list of description of objects]"

 say "[is-are list of description of objects]"

 say "[is-are the list of description of objects]"

 say "[a list of description of objects including contents]"

Group in and omit from lists

 group (description of objects) together

 group (description of objects) together giving articles

 group (description of objects) together as (text)

 omit contents in listing

Lists of values

 say "[list of values in brace notation]"

 say "[list of objects with definite articles]"

 say "[list of objects with indefinite articles]"


Values

Making conditions true

 now (a condition)

Giving values temporary names

 let (a new name) be (value)

 let (a new name) be (name of kind)

 let (a new name) be (description of relations of values to values)

 let (a new name) be given by (equation name)

 let (a temporary named value) be (value)

 let (a temporary named value) be given by (equation name)

Changing stored values

 change (a stored value) to (value) 

 change (object) to (property) 

 change (object) to (enumerated value) 

 increase (a stored value) by (value)

 decrease (a stored value) by (value)

 increment (a stored value)

 decrement (a stored value)

Arithmetic

 (arithmetic value) + (arithmetic value) ... value

 (arithmetic value) plus (arithmetic value) ... value

 (arithmetic value) - (arithmetic value) ... value

 (arithmetic value) minus (arithmetic value) ... value

 (arithmetic value) * (arithmetic value) ... value

 (arithmetic value) times (arithmetic value) ... value

 (arithmetic value) multiplied by (arithmetic value) ... value

 (arithmetic value) / (arithmetic value) ... value

 (arithmetic value) divided by (arithmetic value) ... value

 remainder after dividing (arithmetic value) by (arithmetic value) ... value

 (arithmetic value) to the nearest (arithmetic value) ... value

 square root of (arithmetic value) ... value

 cube root of (arithmetic value) ... value

 total (arithmetic values valued property) of (description of values) ... value

Enumerations

 number of (description of values) ... number

 (name of kind) after (enumerated value) ... value

 (name of kind) before (enumerated value) ... value

 first value of (name of kind) ... value

 last value of (name of kind) ... value

Truth states

 whether or not (a condition) ... truth state

Randomness

 a/-- random (description of values) ... value

 a random (name of kind) between (arithmetic value) and (arithmetic value) ... value

 a random (name of kind) from (arithmetic value) to (arithmetic value) ... value

 a random (name of kind) between (enumerated value) and (enumerated value) ... value

 a random (name of kind) from (enumerated value) to (enumerated value) ... value

 if a random chance of (number) in (number) succeeds:

 seed the random-number generator with (number)

Tables

 choose a/the/-- row (number) in/from (table name)

 choose a/the/-- row with (table column) of (value) in/from (table name)

 choose a/the/-- blank row in/from (table name)

 choose a/the/-- random row in/from (table name)

 number of rows in/from (table name) ... number

 number of blank rows in/from (table name) ... number

 number of filled rows in/from (table name) ... number

 if there is (a table entry):

 if there is no (a table entry):

 blank out (a table entry)

 blank out the whole row

 blank out the whole (table column) in/from (table name)

 blank out the whole of (table name)

 delete (a table entry) 

Sorting tables

 sort (table name) in random order

 sort (table name) in (table column) order

 sort (table name) in reverse (table column) order

Indexed text

 number of characters in (indexed text) ... number

 number of words in (indexed text) ... number

 number of punctuated words in (indexed text) ... number

 number of unpunctuated words in (indexed text) ... number

 number of lines in (indexed text) ... number

 number of paragraphs in (indexed text) ... number

 character number (number) in (indexed text) ... indexed text

 word number (number) in (indexed text) ... indexed text

 punctuated word number (number) in (indexed text) ... indexed text

 unpunctuated word number (number) in (indexed text) ... indexed text

 line number (number) in (indexed text) ... indexed text

 paragraph number (number) in (indexed text) ... indexed text

Matching text

 if (indexed text) exactly matches the text (indexed text):

 if (indexed text) matches the text (indexed text):

 number of times (indexed text) matches the text (indexed text) ... number

 if (indexed text) exactly matches the regular expression (indexed text):

 if (indexed text) matches the regular expression (indexed text):

 text matching regular expression ... indexed text

 text matching subexpression (number) ... indexed text

 number of times (indexed text) matches the regular expression (indexed text) ... number

Replacing text

 replace the text (indexed text) in (indexed text) with (indexed text)

 replace the regular expression (indexed text) in (indexed text) with (indexed text)

 replace the word (indexed text) in (indexed text) with (indexed text)

 replace the punctuated word (indexed text) in (indexed text) with (indexed text)

 replace character number (number) in (indexed text) with (indexed text)

 replace word number (number) in (indexed text) with (indexed text)

 replace punctuated word number (number) in (indexed text) with (indexed text)

 replace unpunctuated word number (number) in (indexed text) with (indexed text)

 replace line number (number) in (indexed text) with (indexed text)

 replace paragraph number (number) in (indexed text) with (indexed text)

Casing of text

 (indexed text) in lower case ... indexed text

 (indexed text) in upper case ... indexed text

 (indexed text) in title case ... indexed text

 (indexed text) in sentence case ... indexed text

 if (indexed text) is in lower case:

 if (indexed text) is in upper case:

Lists

 add (value) to (list of values)

 add (value) at entry (number) in (list of values)

 add (list of values) to (list of values)

 add (list of values) at entry (number) in (list of values)

 remove (value) from (list of values)

 remove (list of values) from (list of values)

 remove entry (number) from (list of values)

 remove entries (number) to (number) from (list of values)

 if (value) is listed in (list of values):

 if (value) is not listed in (list of values):

 list of (description of values) ... value

 multiple object list ... list of objects

 alter the multiple object list to (list of objects)

Length of lists

 number of entries in/of (list of values) ... number

 truncate (list of values) to (number) entries/entry

 truncate (list of values) to the first (number) entries/entry

 truncate (list of values) to the last (number) entries/entry

 extend (list of values) to (number) entries/entry

 change (list of values) to have (number) entries/entry

Reversing and rotating lists

 reverse (list of values)

 rotate (list of values)

 rotate (list of values) backwards

Sorting lists

 sort (list of values)

 sort (list of values) in reverse order

 sort (list of values) in random order

 sort (list of objects) in (property) order

 sort (list of objects) in reverse (property) order

Use options

 if using the/-- (use option): 

Relations

 show relation (relation of values to values)

 next step via (relation of values to values) from (object) to (object) ... object

 number of steps via (relation of values to values) from (object) to (object) ... number

 list of (name of kind) that/which/whom (relation of values to values) relates ... value

 list of (name of kind) to which/whom (relation of values to values) relates ... value

 list of (name of kind) that/which/whom (relation of values to values) relates to ... value

 list of (name of kind) that/which/who relate to (value) by (relation of values to values) ... value

 list of (name of kind) to which/whom (value) relates by (relation of values to values) ... value

 list of (name of kind) that/which/whom (value) relates to by (relation of values to values) ... value

 if (name of kind) relates to (value) by (relation of values to values):

 if (value) relates to (name of kind) by (relation of values to values):

 (name of kind) that/which/who relates to (value) by (relation of values to values) ... value

 (name of kind) to which/whom (value) relates by (relation of values to values) ... value

 (name of kind) that/which/whom (value) relates to by (relation of values to values) ... value

Functional programming

 if (value) matches (description of values):

 (phrase nothing -> value) applied ... value

 (phrase value -> value) applied to (value) ... value

 (phrase (value, value) -> value) applied to (value) and (value) ... value

 (phrase (value, value, value) -> value) applied to (value) and (value) and (value) ... value

 apply (phrase nothing -> nothing)

 apply (phrase value -> nothing) to (value)

 apply (phrase (value, value) -> nothing) to (value) and (value)

 apply (phrase (value, value, value) -> nothing) to (value) and (value) and (value)

 (phrase value -> value) applied to (list of values) ... value

 (phrase (value, value) -> value) reduction of (list of values) ... value

 filter to (description of values) of (list of values) ... value

 showme (value)

 default value of (name of kind) ... value

Files (for Glulx external files language element only)

 read (external file) into (table name)

 write (external file) from (table name)

 if (external file) exists:

 if ready to read (external file):

 mark (external file) as ready to read

 mark (external file) as not ready to read

 write (text) to (external file)

 append (text) to (external file)

 say "[text of external file]"

Figures (for figures language element only)

 display (figure name)

 Glulx resource ID of (figure name) ... number

Sound effects (for sounds language element only)

 play (sound name)

 Glulx resource ID of (sound name) ... number


Control phrases

If and unless

 if (a condition) , (a phrase)

 if (a condition):

 if (a condition) then (a phrase) 

 unless (a condition) , (a phrase)

 unless (a condition):

 otherwise if (a condition)

 otherwise unless (a condition)

 otherwise (a phrase)

 else if (a condition)

 else unless (a condition)

 else (a phrase)

 if (word value) is:

While

 while (a condition) repeatedly (a phrase) 

 while (a condition) , (a phrase) 

 while (a condition):

Repeat

 repeat with (a new name) running from (arithmetic value) to (arithmetic value):

 repeat with (a new name) running from (enumerated value) to (enumerated value):

 repeat with (a new name) running through (description of values):

 repeat with (a new name) running through (list of values):

 repeat through (table name):

 repeat through (table name) in reverse order:

 repeat through (table name) in (table column) order:

 repeat through (table name) in reverse (table column) order:

Changing the flow of loops

 break

 next

Deciding outcomes

 yes

 decide yes

 no

 decide no

 decide on (value)

Stop or go

 do nothing

 stop


Actions, activities and rules

Trying actions

 try (an action)

 silently try (an action)

 try silently (an action)

Action requirements

 if action requires a touchable noun:

 if action requires a touchable second noun:

 if action requires a carried noun:

 if action requires a carried second noun:

 if action requires light:

Stop or continue

 stop the action

 continue the action

Stored actions

 current action ... stored action

 action of (an action) ... stored action

 try (stored action)

 silently try (stored action)

 try silently (stored action)

 if (stored action) involves (object):

 action name part of (stored action) ... action name

 noun part of (stored action) ... object

 second noun part of (stored action) ... object

 actor part of (stored action) ... object

Carrying out activities

 carry out the (activity) activity

 carry out the (activity on values) activity with (value)

 continue the activity

Advanced activities

 begin the (activity) activity

 begin the (activity on values) activity with (value)

 if handling (activity on values) activity:

 if handling (activity on values) activity with (value):

 end the (activity) activity

 end the (activity on values) activity with (value)

 abandon the (activity) activity

 abandon the (activity on values) activity with (value)

Following rules

 follow (rule)

 follow (values based rule producing values) for (value)

 consider (rule)

 consider (values based rule producing values) for (value)

 (name of kind) produced by (rule producing values) ... value

 (name of kind) produced by (values based rule producing values) for (value) ... value

 abide by (rule)

 abide by (values based rule producing values) for (value)

 anonymously abide by (rule)

 anonymously abide by (values based rule producing values) for (value)

Success and failure

 make no decision

 rule succeeds

 rule fails

 rule succeeds with result (value)

 if rule succeeded:

 if rule failed:

 outcome of the rulebook ... rulebook outcome

Procedural manipulation

 ignore (rule) 

 reinstate (rule) 

 reject the result of (rule) 

 accept the result of (rule) 

 substitute (rule) for (rule) 

 restore the original (rule) 

 move (rule) to before (rule) 

 move (rule) to after (rule) 


Model world

Ending the story

 end the story

 end the story finally

 end the story saying (text)

 end the story finally saying (text)

 if story has ended:

 if story has ended finally:

 if story has not ended:

 if story has not ended finally:

 resume the story

 end the game in death 

 end the game in victory 

 end the game saying (text) 

 resume the game 

 if game is in progress: 

 if game is over: 

 if game ended in death: 

 if game ended in victory: 

Times of day

 minutes part of (time) ... number

 hours part of (time) ... number

 if (time) is before (time):

 if (time) is after (time):

 if it is before (time): 

 if it is after (time): 

 (time) before (time) ... time

 (time) after (time) ... time

Durations

 (number) minutes ... time

 (number) hours ... time

Timed events

 (rule) in (number) turn/turns from now

 (rule) at (time)

 (rule) in (time) from now

Scenes

 if (scene) has happened:

 if (scene) has not happened:

 if (scene) has ended:

 if (scene) has not ended:

Timing of scenes

 time since (scene) began ... time

 time when (scene) began ... time

 time since (scene) ended ... time

 time when (scene) ended ... time

Player's identity and location

 change the/-- player to (object) 

 if in (object): 

 if in darkness:

Moving and removing things

 move (object) to (object)

 remove (object) from play

 move (object) backdrop to all (description of objects)

 update backdrop positions

The map

 location of (object) ... room

 room (direction) from/of (room) ... room

 door (direction) from/of (room) ... door

 other side of (door) from (room) ... object

 direction of (door) from (room) ... object

 room-or-door (direction) from/of (room) ... object

 change (direction) exit of (room) to (room)

 change (direction) exit of (room) to nothing/nowhere

 front side of (object) ... room

 back side of (object) ... room

Route-finding

 best route from (object) to (object) ... object

 number of moves from (object) to (object) ... number

 best route from (object) to (object) through (description of objects) ... object

 number of moves from (object) to (object) through (description of objects) ... number

The object tree

 holder of (object) ... object

 next thing held after (object) ... object

 first thing held by (object) ... object

Score

 award (number) point/points 


Understanding

Asking yes/no questions

 if player consents:

The player's command

 if (snippet) matches (topic):

 if (snippet) does not match (topic):

 if (snippet) includes (topic):

 if (snippet) does not include (topic):

Changing the player's command

 change the text of the player's command to (indexed text)

 replace (snippet) with (text)

 cut (snippet)

 reject the player's command

Scope and pronouns

 place (object) in scope

 place the/-- contents of (object) in scope

 set pronouns from (object)

 set pronouns from possessions of the player 


From the extension Kerkerkruip Dungeon Generation by Victor Gijsbers

Volume - Creating the Dungeon

 create the dungeon 

Chapter - Approving the map

 distance of (room) ... number 

 approve the map 

Section - Building a list of suitable rooms

 fill the Table of Suitable Rooms 

Section - Scoring the suitable rooms

 score the suitable rooms 

Section - Choosing a suitable room

 a suitable room from (room) at (number) by (number) by (number) ... room 

Section - Placing a room at a specific location

 place (room) from (room) at (number) by (number) by (number

Section - Placing a room next to another room

 place (room) next to (room

Section - Absolute distance

 absolute value of (number) ... number 

 absolute distance between (room) and (room) ... number 

Section - Direction between rooms

 direction from (room) to (room) ... direction 

Section - Number of surrounding rooms

 number of rooms surrounding (number) by (number) by (number) ... number 

Section - Whether a location is free

 if space at (number) by (number) by (number) is free: 

Section - What is the room at a location

 room at (number) by (number) by (number) ... room 

Section - The x, y and z way

 x (direction) of (room) ... number 

 y (direction) of (room) ... number 

 z (direction) of (room) ... number 

Section - Calling the routines

 place monsters 

Section - Clearing all monsters

 clear all monsters 

Section - Setting up the table

 set up Table of Monster Rooms 

Section - Filling the table

 fill the Table of Monster Rooms 

Section - Putting monsters in rooms

 put monsters in the rooms 

Section - Filling the Table of Suitable Monsters

 fill the Table of Suitable Monsters 

Section - Scoring the monsters

 score the suitable monsters 

Book - Items and treasures

 stock the dungeon 


From the extension Inform ATTACK by Victor Gijsbers

Volume - Inclusions, programming variables and tricks

 current_row ... number 

Chapter - Saying things

 say "[CAP-attacker]" 

 say "[CAP-defender]" 

 say "[CAP-actor]" 

 say "[CAP-noun]" 

 say "[CAP-second noun]" 

Section - Out of game is fast

 take no time 

Chapter - Health

 say "[no dead property]" 

 say "[dead property]" 

 restore the health of (person

 fully heal (person

 heal (person) for (number) health 

Chapter - Factions

 if hate is present: 

Section - Deciding the order

 set up the combat order 

Section - Main combat round routines

 stop the parser from running 

Section - Handling the combat round

 handle the combat round 

Section - Having a reaction

 have a reaction 

Section - Running the combat

 run the combat 

Chapter - Striking a blow

 make (person) strike a blow against (person

Chapter - Concentrating

 let (person) lose concentration 

Section - Blanking out the Tables

 blank out the AI Combat Options 

 blank out the AI Combat Person Options 

 blank out the AI Combat Weapon Options 

Chapter - The pressing relation

 have (person) start pressing (person

Section - Rulebook

 have the AI select a target 

Chapter - Second Stage - Choosing a Weapon

 have the AI select a weapon 

Chapter - Third Stage - Choosing an Action

 have the AI select an action 

Section - Making sure a weapon is always readied

 ready natural weapons 


From the extension Kerkerkruip ATTACK Additions by Victor Gijsbers

Section - Perception

 test the perception of (person) against (number

Section - Dexterity

 test the dexterity of (person) against (number

Section - Willpower

 test the willpower of (person) against (number

Section - Setting up initial scores for the player

 give the player a stat bonus 

 give the player a stat penalty 


From the extension Kerkerkruip Systems by Victor Gijsbers

Chapter - Powers

 do power transferral with (person

 heal fully because (person) is slain 

Chapter - Blindness

 if (person) is blind: 

Chapter - Teleportation

 if teleportation is impossible for (person): 


From the extension Kerkerkruip Locations by Victor Gijsbers

Chapter - Phantasmagoria

 say "[phantasmagoria show]" 

Chapter - Temple of Aite

 have Aite intervene 

Section - Beloved of Aite

 if (person) is beloved of Aite: 

Part - Special Rooms

 put (room) in a near location 

 do a random step 


From the extension Kerkerkruip Items by Victor Gijsbers

Section - Ment

 ment bonus ... number 

 have the ment kick in 


From the extension Kerkerkruip Monsters by Victor Gijsbers

Section - Power

 make slaves followers 

 unmake slaves followers 

Section - Power

 gain the power of the Fanatics of Aite 

Chapter - Nameless Horror

 wake the Nameless Horror 


From the extension Plurality by Emily Short

Section 1 - Tracking Last Item

 mark (thing) in output 

 mark-future-plural 

 mark-future-singular 

 if (object) acts plural: 

Section 2 - Verbs

 say "[is-are]" 

 say "[is-are of thing]" 

 say "[Cap is-are]" 

 say "[Cap is-are of thing]"  

 say "[Is-are]" 

 say "[Is-are of thing]" 

 say "[has-have]" 

 say "[has-have of thing]" 

 say "[Has-have of thing]" 

 say "[Has-have]" 

 say "['s-'re of thing]" 

 say "['s-'re]" 

 say "[numerical 's-'re]" 

 say "[numerical is-are]" 

 say "[numerical has-have]" 

 say "[Numerical is-are]" 

 say "[Numerical has-have]" 

 say "[es]" 

 say "[es of thing]" 

 say "[ies]" 

 say "[ies of thing]" 

Section 3 - Pronouns

 say "[that-those]" 

 say "[Cap that-those]"  

 say "[That-those]" 

 say "[Cap that-those thing]"  

 say "[that-those thing]" 

 say "[That-those thing]" 

 say "[Cap that-those of thing]"  

 say "[that-those of thing]" 

 say "[That-those of thing]" 

 say "[it-they]" 

 say "[it-they of thing]" 

 say "[Cap it-they]"  

 say "[Cap it-they of thing]"  

 say "[It-they]" 

 say "[It-they of thing]" 

 say "[its-their]" 

 say "[its-their of thing]" 

 say "[Cap its-their]"  

 say "[Cap its-their of thing]"  

 say "[Its-their]" 

 say "[Its-their of thing]" 

 say "[it-them]" 

 say "[it-them of thing]" 

 say "[Cap it-them]"  

 say "[Cap it-them of thing]"  

 say "[It-them]" 

 say "[It-them of thing]" 

 say "[its-theirs]" 

 say "[its-theirs of thing]" 

 say "[Cap its-theirs]"  

 say "[Cap its-theirs of thing]"  

 say "[Its-theirs]" 

 say "[Its-theirs of thing]" 

 say "[possessive]" 

 say "[possessive of thing]" 

 say "[Cap possessive]"  

 say "[Cap possessive of thing]"  

 say "[Possessive]" 

 say "[Possessive of thing]" 

Section 4 - Enumeration

 notice the plurality of (object

 have the parser notice (object

 notice (object) boringly 


From the extension Basic Screen Effects by Emily Short

Section 1 - Spacing and Pausing

 clear the/-- screen 

 clear only the/-- main screen 

 clear only the/-- status line 

 wait for any key 

 wait for the/-- SPACE key 

 chosen letter ... number 

 pause the/-- game 

 center (text

 center (text) at the/-- row (number

 stop the/-- game abruptly 

 show the/-- current quotation 

 screen width ... number 

 screen height ... number 

 deepen the/-- status line to (number) rows 

 move the/-- cursor to (number

 right align the/-- cursor to (number

 fill the/-- status bar/line with (table name


Defined in the source

 alivest (description of objects) ... object

 killedest (description of objects) ... object


Lexicon of words used in descriptions

For instance, the description 'an unlocked door' is made up from the adjective 'unlocked' and the noun 'door', both of which can be found below. Property adjectives, like 'open', can be used when creating things - 'In the Ballroom is an open container' is allowed because 'open' is a property - but those with complicated definitions, like 'empty', can only be tested during play, e.g. with rules like 'Instead of taking an empty container, ...'.

a ... indefinite article

a digging tool ... adjective: (of object) either/or property of thing, opposite of not a digging tool 

a part of, to be  ... verb

able to be seen by, to be  ... verb

able to be touched by, to be  ... verb

able to see, to be  ... verb

able to touch, to be  ... verb

above, to be  ... verb

active ... adjective: (of use option) it has been requested in the source text

adjacent ... adjective: (of room) A room is adjacent if it is adjacent to the location

adjacent to, to be  ... verb

Aite-loved ... adjective: (of object) either/or property of person, opposite of not Aite-loved 

alive ... adjective: (of person) A person is alive if its health is 1 or more 

aliver than, to be  ... verb

all ... determiner used in conditions: 'if all of the doors are open'

all but ... determiner used to count things: 'all but three containers'

all except ... determiner - see all but

almost all ... determiner used in conditions: true if 80 percent or more possibilities work

almost no ... determiner used in conditions: true if fewer than 20 percent of possibilities work

ambiguously plural ... adjective: (of object) either/or property of thing, opposite of ordinarily enumerated 

an ... indefinite article - see a

animal ... noun, a kind of person

aren't holding that error ... noun, value of command parser error

at dodge ... adjective: (of object) either/or property of person, opposite of not at dodge 

at least ... determiner used to count things: 'at least five doors'

at least, to be  ... verb

at most ... determiner - see at least

at most, to be  ... verb

at parry ... adjective: (of object) either/or property of person, opposite of not at parry 

at-Act ... adjective: (of object) (of person) having this combat state 

at-Act  ... noun, value of Combat state

at-Normal ... adjective: (of object) (of person) having this combat state 

at-Normal  ... noun, value of Combat state

at-React ... adjective: (of object) (of person) having this combat state 

at-React  ... noun, value of Combat state

at-Reacted ... adjective: (of object) (of person) having this combat state 

at-Reacted  ... noun, value of Combat state

axe  ... noun, a kind of weapon

backdrop ... noun, a kind of thing

be  ... verb

below, to be  ... verb

belt  ... noun, a kind of Clothing

blinded ... adjective: (of object) either/or property of person, opposite of not blinded 

can only do that to something animate error ... noun, value of command parser error

can only use multiple objects error ... noun, value of command parser error

can't see any such thing error ... noun, value of command parser error

can't see it at the moment error ... noun, value of command parser error

can't use multiple objects error ... noun, value of command parser error

cardinal ... adjective: (of object) either/or property of direction, opposite of not cardinal 

carried ... adjective: (of thing) a thing is carried if the player is carrying it

carried by, to be  ... verb

carry  ... verb

carrying, to be  ... verb

cautious ... adjective: (of object) either/or property of person, opposite of not cautious 

cloak  ... noun, a kind of Clothing

closed ... adjective: (of object) either/or property of door, opposite of open

Clothing  ... noun, a kind of thing

collapse  ... verb

collapsed by, to be  ... verb

collapsing, to be  ... verb

conceal  ... verb

concealed ... adjective: (of thing) Something is concealed rather than unconcealed if the holder of it conceals it

concealed by, to be  ... verb

concealing, to be  ... verb

connectable ... adjective: (of object) either/or property of room, opposite of not connectable 

connection-inviting ... adjective: (of object) either/or property of room, opposite of not connection-inviting 

contain  ... verb

contained by, to be  ... verb

contained in, to be  ... verb

container ... noun, a kind of thing

containing, to be  ... verb

corruptible ... adjective: (of object) either/or property of thing, opposite of incorruptible 

curse-identified ... adjective: (of object) either/or property of thing, opposite of not curse-identified 

cursed ... adjective: (of object) either/or property of thing, opposite of not cursed 

dagger  ... noun, a kind of weapon

dark ... adjective: (of object) either/or property of room, opposite of lighted

described ... adjective: (of object) either/or property of thing, opposite of undescribed

device ... noun, a kind of thing

didn't understand error ... noun, value of command parser error

didn't understand that number error ... noun, value of command parser error

didn't understand the way that finished error ... noun, value of command parser error

direction ... noun, a kind of object

door ... noun, a kind of thing

each ... determiner - see all

edible ... adjective: (of object) either/or property of thing, opposite of inedible

empty ... adjective:
1. (of
text) a text is empty rather than non-empty if it is "";
2. (of
indexed text) it contains no characters;
3. (of
table name) a table name is empty rather than non-empty if the number of filled rows in it is 0;
4. (of
rulebook) it contains no rules, so that following it does nothing and makes no decision;
5. (of
activity) its before, for and after rulebooks are all empty;
6. (of
list of k) it contains no entries;
7. (of
relation) it does not relate any values, that is, R (x, y) is false for all x and y

enclose  ... verb

enclosed by, to be  ... verb

enclosing, to be  ... verb

enraged ... adjective: (of object) either/or property of person, opposite of not enraged 

enterable ... adjective: (of object) either/or property of container or supporter

Entire Game ... noun, value of scene

epic ... adjective: (of object) (of thing) having this valuation 

epic  ... noun, value of Valuation

equivalence ... adjective: (of relation) it is an equivalence relation, that is, it relates in groups

essence  ... noun, a kind of thing

even ... adjective: (of number) a number is even rather than odd if the remainder after dividing it by 2 is 0

every ... determiner - see all, and can also be used in generalisations such as 'A nose is part of every person.'

exactly ... determiner whereas 'if two doors are open' implicitly means 'if at least two doors are open', 'if exactly two...' makes the count precise

excepted something not included error ... noun, value of command parser error

eyeless ... adjective: (of object) either/or property of person, opposite of not eyeless 

female ... adjective: (of object) either/or property of person, opposite of male

fewer than ... determiner pedantic way to say less than when counting

Figure of cover ... noun, value of figure name

fixed in place ... adjective: (of object) either/or property of thing, opposite of portable

flash grenade  ... noun, a kind of grenade

follower ... adjective: (of object) either/or property of person, opposite of not follower 

friendly ... adjective: (of object) (of person) having this faction 

friendly  ... noun, value of Faction

full ... adjective: (of table name) a table name is full rather than non-full if the number of blank rows in it is 0

gargantuan ... adjective: (of object) (of person) having this size 

gargantuan  ... noun, value of Size

Gauntlets  ... noun, a kind of Clothing

going on ... adjective: (of activity) one of its three rulebooks is currently being run

grant  ... verb

granted ... adjective: (of object) either/or property of power, opposite of not granted 

granted by, to be  ... verb

granting, to be  ... verb

greater than, to be  ... verb

grenade  ... noun, a kind of thing

habitable ... adjective: (of object) either/or property of room, opposite of not habitable 

had by, to be  ... verb

handled ... adjective: (of object) either/or property of thing

happening ... adjective: (of scene) is currently taking place

hat  ... noun, a kind of Clothing

hate  ... verb

hated by, to be  ... verb

hating, to be  ... verb

have  ... verb

held ... adjective: (of thing) a thing is held if the player is holding it

held by, to be  ... verb

held in, to be  ... verb

held inside, to be  ... verb

hold  ... verb

holding, to be  ... verb

Horror ... adjective: (of object) (of person) having this faction 

Horror  ... noun, value of Faction

hostile ... adjective: (of object) (of person) having this faction 

hostile  ... noun, value of Faction

huge ... adjective: (of object) (of person) having this size 

huge  ... noun, value of Size

I beg your pardon error ... noun, value of command parser error

improper-named ... adjective: (of object) either/or property of object, opposite of proper-named

in, to be  ... verb

inactive ... adjective: (of use option) opposite of active

incorporate  ... verb

incorporated by, to be  ... verb

incorporating, to be  ... verb

incorruptible ... adjective: (of object) either/or property of thing, opposite of corruptible 

inedible ... adjective: (of object) either/or property of thing, opposite of edible

initiative-conferring ... adjective: (of object) either/or property of room, opposite of not initiative-conferring 

inside, to be  ... verb

invisible ... adjective: (of thing) opposite of visible

iron ... adjective: (of object) (of thing) having this material 

iron  ... noun, value of Material

killed ... adjective: (of person) A person is killed if its health is 0 or less 

killeder than, to be  ... verb

large ... adjective: (of object) (of person) having this size 

large  ... noun, value of Size

less than ... determiner - see more than

less than, to be  ... verb

lighted ... adjective: (of object) either/or property of room, opposite of dark

lit ... adjective: (of object) either/or property of thing, opposite of unlit

locale-supportable ... adjective: (of thing) a thing (called the item) is locale-supportable if the item is not scenery and the item is not mentioned and the item is not undescribed

lockable ... adjective: (of object) either/or property of door or container

locked ... adjective: (of object) either/or property of door or container, opposite of unlocked

major ... adjective: (of object) (of thing) having this valuation 

major  ... noun, value of Valuation

male ... adjective: (of object) either/or property of person, opposite of female

man ... noun, a kind of person

mapped above, to be  ... verb

mapped below, to be  ... verb

mapped down of, to be  ... verb

mapped east of, to be  ... verb

mapped inside, to be  ... verb

mapped north of, to be  ... verb

mapped northeast of, to be  ... verb

mapped northwest of, to be  ... verb

mapped outside, to be  ... verb

mapped south of, to be  ... verb

mapped southeast of, to be  ... verb

mapped southwest of, to be  ... verb

mapped up of, to be  ... verb

mapped west of, to be  ... verb

marked for listing ... adjective: (of object) either/or property of thing or direction, opposite of unmarked for listing

mask  ... noun, a kind of Clothing

medium ... adjective: (of object) (of person) having this size 

medium  ... noun, value of Size

mentioned ... adjective: (of object) either/or property of thing, opposite of unmentioned

Mindcontrolled ... adjective: (of object) (of person) having this faction 

Mindcontrolled  ... noun, value of Faction

minor ... adjective: (of object) (of thing) having this valuation 

minor  ... noun, value of Valuation

monster  ... noun, a kind of person

more than ... determiner used to count things: 'more than three rooms'

most ... determiner used in conditions: true if a simple majority of possibilities work

natural weapon  ... noun, a kind of weapon

necklace  ... noun, a kind of Clothing

negative ... adjective: (of number) a number is negative if it is less than zero

neuter ... adjective: (of object) either/or property of person or thing

no ... determiner opposite of 'all': 'if no door is open...'

non-empty ... adjective:
1. (of
text) opposite of empty;
2. (of
indexed text) opposite of empty;
3. (of
table name) opposite of empty;
4. (of
rulebook) opposite of empty;
5. (of
activity) opposite of empty;
6. (of
list of k) opposite of empty;
7. (of
relation) opposite of empty

non-full ... adjective: (of table name) opposite of full

non-recurring ... adjective: (of scene) either/or property of scene, opposite of recurring

non-treasure ... adjective: (of object) (of thing) having this valuation 

non-treasure  ... noun, value of Valuation

none ... determiner opposite of 'all of': 'if none of the doors is open...'

not a digging tool ... adjective: (of object) either/or property of thing, opposite of digging tool 

not a verb I recognise error ... noun, value of command parser error

not Aite-loved ... adjective: (of object) either/or property of person, opposite of Aite-loved 

not at dodge ... adjective: (of object) either/or property of person, opposite of at dodge 

not at parry ... adjective: (of object) either/or property of person, opposite of at parry 

not blinded ... adjective: (of object) either/or property of person, opposite of blinded 

not cardinal ... adjective: (of object) either/or property of direction, opposite of cardinal 

not cautious ... adjective: (of object) either/or property of person, opposite of cautious 

not connectable ... adjective: (of object) either/or property of room, opposite of connectable 

not connection-inviting ... adjective: (of object) either/or property of room, opposite of connection-inviting 

not curse-identified ... adjective: (of object) either/or property of thing, opposite of curse-identified 

not cursed ... adjective: (of object) either/or property of thing, opposite of cursed 

not enough of those available error ... noun, value of command parser error

not enraged ... adjective: (of object) either/or property of person, opposite of enraged 

not eyeless ... adjective: (of object) either/or property of person, opposite of eyeless 

not follower ... adjective: (of object) either/or property of person, opposite of follower 

not granted ... adjective: (of object) either/or property of power, opposite of granted 

not habitable ... adjective: (of object) either/or property of room, opposite of habitable 

not initiative-conferring ... adjective: (of object) either/or property of room, opposite of initiative-conferring 

not patient ... adjective: (of object) either/or property of person, opposite of patient 

not placeable ... adjective: (of object) either/or property of room, opposite of placeable 

not placed ... adjective: (of object) either/or property of room, opposite of placed 

not readied ... adjective: (of object) either/or property of weapon, opposite of readied 

not retreater ... adjective: (of object) either/or property of person, opposite of retreater 

not risky ... adjective: (of object) either/or property of person, opposite of risky 

not runner ... adjective: (of object) either/or property of person, opposite of runner 

not shadowed ... adjective: (of object) either/or property of person, opposite of shadowed 

not something you need to refer to error ... noun, value of command parser error

not spontaneous teleporter ... adjective: (of object) either/or property of person, opposite of spontaneous teleporter 

not sure what it refers to error ... noun, value of command parser error

not teleport impossible aware ... adjective: (of object) either/or property of person, opposite of teleport impossible aware 

not teleportable ... adjective: (of object) either/or property of room, opposite of teleportable 

nothing to do error ... noun, value of command parser error

noun did not make sense in that context error ... noun, value of command parser error

odd ... adjective: (of number) opposite of even

off-stage ... adjective: (of thing) opposite of on-stage

on, to be  ... verb

on top of, to be  ... verb

on-stage ... adjective: (of thing) it is indirectly in one of the rooms

one-to-one ... adjective: (of relation) it is a one-to-one relation, that is, any given X can relate to only one Y, and vice versa

one-to-various ... adjective: (of relation) it is a one-to-various relation, that is, any given Y has only one X such that X relates to Y

only understood as far as error ... noun, value of command parser error

opaque ... adjective: (of object) either/or property of container, opposite of transparent

open ... adjective: (of object) either/or property of door or container, opposite of closed

openable ... adjective: (of object) either/or property of door or container, opposite of unopenable

ordinarily enumerated ... adjective: (of object) either/or property of thing, opposite of ambiguously plural 

other-material ... adjective: (of object) (of thing) having this material 

other-material  ... noun, value of Material

package of ment  ... noun, a kind of thing

part of, to be  ... verb

parts of, to be  ... verb

passive ... adjective: (of object) (of person) having this faction 

passive  ... noun, value of Faction

patient ... adjective: (of object) either/or property of person, opposite of not patient 

person ... noun, a kind of thing

placeable ... adjective: (of object) either/or property of room, opposite of not placeable 

placed ... adjective: (of object) either/or property of room, opposite of not placed 

player's holdall ... noun, a kind of container

plural-named ... adjective: (of object) either/or property of object, opposite of singular-named

portable ... adjective: (of object) either/or property of thing, opposite of fixed in place

positive ... adjective: (of number) a number is positive if it is greater than zero

power  ... noun, a kind of thing

press  ... verb

pressed by, to be  ... verb

pressing, to be  ... verb

privately-named ... adjective: (of object) either/or property of room, region, thing or direction, opposite of publically-named

proper-named ... adjective: (of object) either/or property of object, opposite of improper-named

provide  ... verb

provided by, to be  ... verb

providing, to be  ... verb

publically-named ... adjective: (of object) either/or property of room, opposite of privately-named

pushable between rooms ... adjective: (of object) either/or property of thing

rapier  ... noun, a kind of weapon

readied ... adjective: (of object) either/or property of weapon, opposite of not readied 

recurring ... adjective: (of scene) either/or property of scene, opposite of non-recurring

referred to a determination of scope error ... noun, value of command parser error

region ... noun, a kind of object

regionally in, to be  ... verb

relate  ... verb

related by, to be  ... verb

relating, to be  ... verb

retreater ... adjective: (of object) either/or property of person, opposite of not retreater 

risky ... adjective: (of object) either/or property of person, opposite of not risky 

room ... noun, a kind of object

runner ... adjective: (of object) either/or property of person, opposite of not runner 

said too little error ... noun, value of command parser error

salve  ... noun, a kind of thing

scenery ... adjective: (of object) either/or property of thing

scroll  ... noun, a kind of thing

scroll of teleportation  ... noun, a kind of scroll

see, to be able to  ... verb

shadowed ... adjective: (of object) either/or property of person, opposite of not shadowed 

shirt  ... noun, a kind of Clothing

Shoes  ... noun, a kind of Clothing

silver ... adjective: (of object) (of thing) having this material 

silver  ... noun, value of Material

singular-named ... adjective: (of object) either/or property of object, opposite of plural-named

small ... adjective: (of object) (of person) having this size 

small  ... noun, value of Size

some ... indefinite article

spontaneous teleporter ... adjective: (of object) either/or property of person, opposite of not spontaneous teleporter 

staff of pain  ... noun, a kind of weapon

support  ... verb

supported by, to be  ... verb

supported on, to be  ... verb

supporter ... noun, a kind of thing

supporting, to be  ... verb

switched off ... adjective: (of object) either/or property of device, opposite of switched on

switched on ... adjective: (of object) either/or property of device, opposite of switched off

sword  ... noun, a kind of weapon

symmetric ... adjective: (of relation) it is a symmetric relation, that is, it's always true that X is related to Y if and only if Y is related to X

teleport impossible aware ... adjective: (of object) either/or property of person, opposite of not teleport impossible aware 

teleportable ... adjective: (of object) either/or property of room, opposite of not teleportable 

the ... definite article

the same property as, to be  ... verb

thing ... noun, a kind of object

through, to be  ... verb

tiny ... adjective: (of object) (of person) having this size 

tiny  ... noun, value of Size

touch, to be able to  ... verb

touchable ... adjective: (of thing) Something is touchable rather than untouchable if the player can touch it

transparent ... adjective: (of object) either/or property of container, opposite of opaque

treasure pack  ... noun, a kind of container

Trousers  ... noun, a kind of Clothing

Tunnel  ... noun, a kind of room

unable to be seen by, to be  ... verb

unable to be touched by, to be  ... verb

unable to see, to be  ... verb

unable to touch, to be  ... verb

unconcealed ... adjective: (of thing) opposite of concealed

Undead ... adjective: (of object) (of person) having this faction 

Undead  ... noun, value of Faction

under half ... determiner used in conditions: true if fewer than half of possibilities work

undescribed ... adjective: (of object) either/or property of thing, opposite of described

unguentum argenti  ... noun, a kind of salve

unique ... adjective: (of object) (of thing) having this valuation 

unique  ... noun, value of Valuation

unlit ... adjective: (of object) either/or property of thing, opposite of lit

unloaded ... adjective: (of weapon) a weapon is unloaded if its current shots is 0 and its maximum shots is not 0 

unlock  ... verb

unlocked ... adjective: (of object) either/or property of door, opposite of locked

unlocked by, to be  ... verb

unmarked for listing ... adjective: (of object) either/or property of thing, opposite of marked for listing

unmentioned ... adjective: (of object) either/or property of thing, opposite of mentioned

unopenable ... adjective: (of object) either/or property of door, opposite of openable

untouchable ... adjective: (of thing) opposite of touchable

unvisited ... adjective: (of object) either/or property of room, opposite of visited

various-to-one ... adjective: (of relation) it is a various-to-one relation, that is, any given X relates to only one Y

various-to-various ... adjective: (of relation) it is a various-to-various relation, that is, there are no limitations on how many X can relate to a given Y, or vice versa

vehicle ... noun, a kind of container

visible ... adjective: (of thing) Something is visible rather than invisible if the player can see it

visited ... adjective: (of object) either/or property of room, opposite of unvisited

vp-above-ground ... adjective: (of object) (of room) having this vertical placement 

vp-above-ground  ... noun, value of Vertical placement

vp-agnostic ... adjective: (of object) (of room) having this vertical placement 

vp-agnostic  ... noun, value of Vertical placement

vp-high ... adjective: (of object) (of room) having this vertical placement 

vp-high  ... noun, value of Vertical placement

vp-likely-high ... adjective: (of object) (of room) having this vertical placement 

vp-likely-high  ... noun, value of Vertical placement

vp-likely-underground ... adjective: (of object) (of room) having this vertical placement 

vp-likely-underground  ... noun, value of Vertical placement

vp-underground ... adjective: (of object) (of room) having this vertical placement 

vp-underground  ... noun, value of Vertical placement

weapon  ... noun, a kind of thing

wear  ... verb

wearable ... adjective: (of object) either/or property of thing

wearing, to be  ... verb

which ... connective used to place a further condition on a description: 'A which is B', or 'A which carries B', for instance.

who ... connective - see which.

within, to be  ... verb

woman ... noun, a kind of person

worn ... adjective: (of thing) a thing is worn if the player is wearing it

worn by, to be  ... verb


Relations

name    category    relates this...    ...to this
equality     equality    value    value
provision     provision    value    property
numerically-greater-than     numeric    arithmetic value    arithmetic value
numerically-less-than     numeric    arithmetic value    arithmetic value
numerically-greater-than-or-equal-to     numeric    arithmetic value    arithmetic value
numerically-less-than-or-equal-to     numeric    arithmetic value    arithmetic value
containment     spatial    container/room    thing
support     spatial    supporter    thing
incorporation     spatial    thing    thing
carrying     spatial    person    thing
holding     spatial    person    thing
wearing     spatial    person    thing
possession     spatial    person    thing
visibility     spatial    thing    thing
touchability     spatial    thing    thing
concealment     spatial    thing    thing
enclosure     spatial    thing    thing
adjacency     spatial    room    room
regional-containment     spatial    region    room/region
mapping north     map    room/door    room/door
mapping northeast     map    room/door    room/door
mapping northwest     map    room/door    room/door
mapping south     map    room/door    room/door
mapping southeast     map    room/door    room/door
mapping southwest     map    room/door    room/door
mapping east     map    room/door    room/door
mapping west     map    room/door    room/door
mapping up     map    room/door    room/door
mapping down     map    room/door    room/door
mapping inside     map    room/door    room/door
mapping outside     map    room/door    room/door
leading-through     one-to-various    room    door
lock-fitting     one-to-various    thing    thing
collapse       various-to-each-other    room    room
hating       various-to-each-other    faction    faction
pressing       various-to-various    person    person
granting       one-to-one    monster    power


Verbs used in descriptions

To be a part of ... reversed incorporation

To be able to be seen by ... reversed visibility

To be able to be touched by ... reversed touchability

To be able to see ... visibility

To be able to touch ... touchability

To be above ... mapping up

To be adjacent to ... reversed adjacency

To be aliver than  ... aliveness

To be at least ... numerically-greater-than-or-equal-to

To be at most ... numerically-less-than-or-equal-to

To be ... equality

present: A is B; A are B

past: A was B; A were B

present perfect: A has been B; A have been B

past perfect: A had been B

To be below ... mapping down

To be carried by ... reversed carrying

To carry ... carrying

present: A do carry B; A does carry B; A carries B; A carry B

past: A did carry B; A carried B

present perfect: A has carried B; A have carried B

past perfect: A had carried B

To be carrying ... carrying

To collapse  ... collapse

present: A do collapse B; A does collapse B; A collapses B; A collapse B

past: A did collapse B; A collapsed B

present perfect: A has collapsed B; A have collapsed B

past perfect: A had collapsed B

To be collapsed by  ... reversed collapse

To be collapsing  ... collapse

To conceal ... concealment

present: A do conceal B; A does conceal B; A conceals B; A conceal B

past: A did conceal B; A concealed B

present perfect: A has concealed B; A have concealed B

past perfect: A had concealed B

To be concealed by ... reversed concealment

To be concealing ... concealment

To contain ... containment

present: A do contain B; A does contain B; A contains B; A contain B

past: A did contain B; A contained B

present perfect: A has contained B; A have contained B

past perfect: A had contained B

To be contained by ... reversed containment

To be contained in ... reversed containment

To be containing ... containment

To enclose ... enclosure

present: A do enclose B; A does enclose B; A encloses B; A enclose B

past: A did enclose B; A enclosed B

present perfect: A has enclosed B; A have enclosed B

past perfect: A had enclosed B

To be enclosed by ... reversed enclosure

To be enclosing ... enclosure

To grant  ... granting

present: A do grant B; A does grant B; A grants B; A grant B

past: A did grant B; A granted B

present perfect: A has granted B; A have granted B

past perfect: A had granted B

To be granted by  ... reversed granting

To be granting  ... granting

To be greater than ... numerically-greater-than

To be had by ... reversed possession

To hate  ... hating

present: A do hate B; A does hate B; A hates B; A hate B

past: A did hate B; A hated B

present perfect: A has hated B; A have hated B

past perfect: A had hated B

To be hated by  ... reversed hating

To be hating  ... hating

To have ... possession

present: A do have B; A does have B; A has B; A have B

past: A did have B; A had B

present perfect: A has had B; A have had B

past perfect: A had had B

To be held by ... reversed holding

To be held in ... reversed containment

To be held inside ... reversed containment

To hold ... holding

present: A do hold B; A does hold B; A holds B; A hold B

past: A did hold B; A held B

present perfect: A has held B; A have held B

past perfect: A had held B

To be holding ... holding

To be in ... reversed containment

To incorporate ... incorporation

present: A do incorporate B; A does incorporate B; A incorporates B; A incorporate B

past: A did incorporate B; A incorporated B

present perfect: A has incorporated B; A have incorporated B

past perfect: A had incorporated B

To be incorporated by ... reversed incorporation

To be incorporating ... incorporation

To be inside ... reversed containment

To be killeder than  ... killedness

To be less than ... numerically-less-than

To be mapped above ... mapping up

To be mapped below ... mapping down

To be mapped down of ... mapping down

To be mapped east of ... mapping east

To be mapped inside ... mapping inside

To be mapped north of ... mapping north

To be mapped northeast of ... mapping northeast

To be mapped northwest of ... mapping northwest

To be mapped outside ... mapping outside

To be mapped south of ... mapping south

To be mapped southeast of ... mapping southeast

To be mapped southwest of ... mapping southwest

To be mapped up of ... mapping up

To be mapped west of ... mapping west

To be on ... reversed support

To be on top of ... reversed support

To be part of ... reversed incorporation

To be parts of ... reversed incorporation

To press  ... pressing

present: A do press B; A does press B; A presses B; A press B

past: A did press B; A pressed B

present perfect: A has pressed B; A have pressed B

past perfect: A had pressed B

To be pressed by  ... reversed pressing

To be pressing  ... pressing

To provide ... provision

present: A do provide B; A does provide B; A provides B; A provide B

past: A did provide B; A provided B

present perfect: A has provided B; A have provided B

past perfect: A had provided B

To be provided by ... reversed provision

To be providing ... provision

To be regionally in ... reversed regional-containment

To relate ... universal

present: A do relate B; A does relate B; A relates B; A relate B

past: A did relate B; A related B

present perfect: A has related B; A have related B

past perfect: A had related B

To be related by ... reversed universal

To be relating ... universal

To be able to see ... visibility

present: B can be seen by A; A can see B

past: B could be seen by A; A could see B

present perfect: A has ever seen B; A have ever seen B

past perfect: A had ever seen B

To support ... support

present: A do support B; A does support B; A supports B; A support B

past: A did support B; A supported B

present perfect: A has supported B; A have supported B

past perfect: A had supported B

To be supported by ... reversed support

To be supported on ... reversed support

To be supporting ... support

To be the same property as  ... same-specification-as

To be through ... leading-through

To be able to touch ... touchability

present: B can be touched by A; A can touch B

past: B could be touched by A; A could touch B

present perfect: A has ever touched B; A have ever touched B

past perfect: A had ever touched B

To be unable to be seen by ... reversed visibility

To be unable to be touched by ... reversed touchability

To be unable to see ... visibility

To be unable to touch ... touchability

To unlock ... lock-fitting

present: A do unlock B; A does unlock B; A unlocks B; A unlock B

past: A did unlock B; A unlocked B

present perfect: A has unlocked B; A have unlocked B

past perfect: A had unlocked B

To be unlocked by ... reversed lock-fitting

To wear ... wearing

present: A do wear B; A does wear B; A wears B; A wear B

past: A did wear B; A wore B

present perfect: A has worn B; A have worn B

past perfect: A had worn B

To be wearing ... wearing

To be within ... reversed containment

To be worn by ... reversed wearing